Opening with an animated intro ripe with Japanese power metal, God Eater 2: Rage Burst certainly lays the immediate foundation of a game full of hype and larger than life experiences. Developed by Shift and published by Bandai Namco, God Eater 2 is an action role-playing-game with deep levels of customisation, six different fighting styles and a solid crafting system.
GE2 is set in the year 2074, in a world ravaged by giant monsters known as Aragami, luckily an organization known as Fenrir, was founded to combat these beastly behemoths. Members of the Fenrir are known as God Eaters, and use a class of weaponry known as God Arcs, which are made from the cells of the Aragami. Sadly GE2 doesn't go into excessive details with regards to the story and instead assumes you know the events of Gods Eater Burst. Overall if you come into God Eater 2 without knowing the backstory you won't struggle to understand what is actually taking place, it isn't overly important and certainly doesn't take much away from your time monster hunting.
Launching into the game there is a standard set of tutorials to tackle, providing you with a basic explanation of the core controls. Sadly they avoid going into detail on certain weapons "unique" abilities and how to change between elemental bullets on the fly, critical functions within GE2 which I myself didn't work out until several hours deep in the game when a random NPC mentioned them, but then proceeded not to tell me how to do them (nor did the game). Apart from the lack of direction mentioned above GE2 is a competent Monster Hunter clone that provides an immediate and accessible experience.
As the time spent in game ticked over I started to grasp the finer points, namely combat and team management, which go hand in hand during battle, there is a distinct learning curve, with tonnes of intricacies to master. As I progressed I certainly noticed a constant uptick in difficulty, the missions in the early going were a slow pace and slightly unmemorable, as my game time ticked upwards in hours played that changed. Missions because more challenging and were a regular test, luckily the AI that fill out the rest of your four person team are more than able to carry their own weight as I sliced and shot my way through a diverse assortment of Aragami. Taking down giant beasts with your team (either AI or online) remained a constant form of joy and excitement.
Shift have done a great game in providing you with some seriously weaponry to wield in battle. The majority of weapons are exactly the same as those found in the original, but wielding these oversized monstrosities proves as fun as ever with the ability to change between close-ranged melee and long-range rifles on the fly is one of God Eater’s smartest design choices. With a vast collection of ammo, numerous buffs and upgrades, the battle system is deep yet straightforward, making it one of the most accessible games from the Monster Hunter archetype and something that you can easily drop in and out of at your convenience.
The ability to craft your own weapons, guns and shields is extremely impressive, the level of customization then flows through to your party, giving you the ability to equip your parties loadouts, abilities and specific roles during combat allows you to attack each creature differently. There are countless combinations available, tying back in with what I mentioned earlier, the game barely explains how it all works. Luckily your CPU controlled teammates are well adversed in monster combat, they rarely get knocked and were quick to provide heals or support when the battle got too intense, leading to a great feeling of camaraderie as you and your friends (either CPU or online) fight side by side with you.
God Eater 2: Rage Burst stands comfortably as one of the finest Monster Hunter Clones on the market. The visuals fail to impress from a technical standpoint and the audio dialogue sounds like it has been recorded in a garage, luckily but the art design remains of a high standard with the gameplay continuing to provide hours of Aragami hunting fun. Whether it be paired up with the impressive AI or a collection of online friends, taking down giant Aragami proves to be extremely addictive and enjoyable, there isn't many better feelings in gaming that slaying giant creatures with weapons bigger than your person.
3.5 Out of 5
+ Fast, Fluid Combat
+ Impressive Assortment of Monsters
+ Intuitive AI
- Lacked Clarity on Key Points
- Character Dialogue
GOD EATER 2: RAGE BURST WAS REVIEWED USING A "RETAIL" PS4 DISC PROVIDED BY BANDAI NAMCO